Class Browser
Implements
System.Collections.Generic.IList<Show>
System.Collections.Generic.ICollection<Show>
System.Collections.Generic.IReadOnlyList<Show>
System.Collections.Generic.IReadOnlyCollection<Show>
System.Collections.Generic.IEnumerable<Show>
System.Collections.IList
System.Collections.ICollection
System.Collections.IEnumerable
Inherited Members
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.get_Item(System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.set_Item(System.Int32, System.Object)
System.Collections.Generic.List<StoryVerse.Models.Show>.Add(StoryVerse.Models.Show)
System.Collections.Generic.List<StoryVerse.Models.Show>.AddRange(System.Collections.Generic.IEnumerable<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.AsReadOnly()
System.Collections.Generic.List<StoryVerse.Models.Show>.BinarySearch(System.Int32, System.Int32, StoryVerse.Models.Show, System.Collections.Generic.IComparer<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.BinarySearch(StoryVerse.Models.Show)
System.Collections.Generic.List<StoryVerse.Models.Show>.BinarySearch(StoryVerse.Models.Show, System.Collections.Generic.IComparer<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.Clear()
System.Collections.Generic.List<StoryVerse.Models.Show>.Contains(StoryVerse.Models.Show)
System.Collections.Generic.List<StoryVerse.Models.Show>.ConvertAll<TOutput>(System.Converter<StoryVerse.Models.Show, TOutput>)
System.Collections.Generic.List<StoryVerse.Models.Show>.CopyTo(System.Int32, StoryVerse.Models.Show[], System.Int32, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.CopyTo(StoryVerse.Models.Show[])
System.Collections.Generic.List<StoryVerse.Models.Show>.CopyTo(StoryVerse.Models.Show[], System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.Exists(System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.Find(System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.FindAll(System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.FindIndex(System.Int32, System.Int32, System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.FindIndex(System.Int32, System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.FindIndex(System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.FindLast(System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.FindLastIndex(System.Int32, System.Int32, System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.FindLastIndex(System.Int32, System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.FindLastIndex(System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.ForEach(System.Action<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.GetEnumerator()
System.Collections.Generic.List<StoryVerse.Models.Show>.GetRange(System.Int32, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.IndexOf(StoryVerse.Models.Show)
System.Collections.Generic.List<StoryVerse.Models.Show>.IndexOf(StoryVerse.Models.Show, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.IndexOf(StoryVerse.Models.Show, System.Int32, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.Insert(System.Int32, StoryVerse.Models.Show)
System.Collections.Generic.List<StoryVerse.Models.Show>.InsertRange(System.Int32, System.Collections.Generic.IEnumerable<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.LastIndexOf(StoryVerse.Models.Show)
System.Collections.Generic.List<StoryVerse.Models.Show>.LastIndexOf(StoryVerse.Models.Show, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.LastIndexOf(StoryVerse.Models.Show, System.Int32, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.Remove(StoryVerse.Models.Show)
System.Collections.Generic.List<StoryVerse.Models.Show>.RemoveAll(System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.RemoveAt(System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.RemoveRange(System.Int32, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.Reverse()
System.Collections.Generic.List<StoryVerse.Models.Show>.Reverse(System.Int32, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.Sort()
System.Collections.Generic.List<StoryVerse.Models.Show>.Sort(System.Collections.Generic.IComparer<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.Sort(System.Comparison<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.Sort(System.Int32, System.Int32, System.Collections.Generic.IComparer<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.Generic.IEnumerable<StoryVerse.Models.Show>.GetEnumerator()
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IEnumerable.GetEnumerator()
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.Add(System.Object)
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.Contains(System.Object)
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.IndexOf(System.Object)
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.Insert(System.Int32, System.Object)
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.Remove(System.Object)
System.Collections.Generic.List<StoryVerse.Models.Show>.ToArray()
System.Collections.Generic.List<StoryVerse.Models.Show>.TrimExcess()
System.Collections.Generic.List<StoryVerse.Models.Show>.TrueForAll(System.Predicate<StoryVerse.Models.Show>)
System.Collections.Generic.List<StoryVerse.Models.Show>.Capacity
System.Collections.Generic.List<StoryVerse.Models.Show>.Count
System.Collections.Generic.List<StoryVerse.Models.Show>.Item[System.Int32]
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.Generic.ICollection<StoryVerse.Models.Show>.IsReadOnly
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.ICollection.IsSynchronized
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.ICollection.SyncRoot
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.IsFixedSize
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.IsReadOnly
System.Collections.Generic.List<StoryVerse.Models.Show>.System.Collections.IList.Item[System.Int32]
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: StoryVerse.Models
Assembly: Assembly-CSharp.dll.dll
Syntax
[Serializable]
public class Browser : List<Show>, IList<Show>, ICollection<Show>, IReadOnlyList<Show>, IReadOnlyCollection<Show>, IEnumerable<Show>, IList, ICollection, IEnumerable
Fields
OnRefresh
Event fired when browser data is loaded.
Declaration
public UnityEvent OnRefresh
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent |
OnRefreshError
This event is fired when an error happens trying to refresh browser data.
Declaration
public UnityEvent<PlayFabError> OnRefreshError
Field Value
Type | Description |
---|---|
UnityEngine.Events.UnityEvent<PlayFab.PlayFabError> |
Methods
Refresh()
Load full structure data for browser from the palyfab catalog "browser", fetched data contains shows -> seasons -> episodes
Declaration
public void Refresh()
Implements
System.Collections.Generic.IList<T>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IReadOnlyList<T>
System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IList
System.Collections.ICollection
System.Collections.IEnumerable