Class Inventory
Inheritance
System.Object
System.Collections.ObjectModel.ReadOnlyCollection<System.String>
Inventory
Implements
System.Collections.Generic.IList<System.String>
System.Collections.Generic.ICollection<System.String>
System.Collections.Generic.IReadOnlyList<System.String>
System.Collections.Generic.IReadOnlyCollection<System.String>
System.Collections.Generic.IEnumerable<System.String>
System.Collections.IList
System.Collections.ICollection
System.Collections.IEnumerable
Inherited Members
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.IList<System.String>.get_Item(System.Int32)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.IList<System.String>.set_Item(System.Int32, System.String)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.get_Item(System.Int32)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.set_Item(System.Int32, System.Object)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.Contains(System.String)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.CopyTo(System.String[], System.Int32)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.GetEnumerator()
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.IndexOf(System.String)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.ICollection<System.String>.Add(System.String)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.ICollection<System.String>.Clear()
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.ICollection<System.String>.Remove(System.String)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.IList<System.String>.Insert(System.Int32, System.String)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.IList<System.String>.RemoveAt(System.Int32)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IEnumerable.GetEnumerator()
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.Add(System.Object)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.Clear()
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.Contains(System.Object)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.IndexOf(System.Object)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.Insert(System.Int32, System.Object)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.Remove(System.Object)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.RemoveAt(System.Int32)
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.Count
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.Item[System.Int32]
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.Items
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.ICollection<System.String>.IsReadOnly
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.Generic.IList<System.String>.Item[System.Int32]
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.ICollection.IsSynchronized
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.ICollection.SyncRoot
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.IsFixedSize
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.IsReadOnly
System.Collections.ObjectModel.ReadOnlyCollection<System.String>.System.Collections.IList.Item[System.Int32]
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: StoryVerse.Models
Assembly: Assembly-CSharp.dll.dll
Syntax
public class Inventory : ReadOnlyCollection<string>, IList<string>, ICollection<string>, IReadOnlyList<string>, IReadOnlyCollection<string>, IEnumerable<string>, IList, ICollection, IEnumerable
Constructors
Inventory(IList<String>)
Declaration
public Inventory([NotNull] IList<string> list)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.IList<System.String> | list |
Fields
Empty
Declaration
public static Inventory Empty
Field Value
Type | Description |
---|---|
Inventory |
Methods
AddLocal(String)
Declaration
public void AddLocal(string itemId)
Parameters
Type | Name | Description |
---|---|---|
System.String | itemId |
Implements
System.Collections.Generic.IList<T>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IReadOnlyList<T>
System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IList
System.Collections.ICollection
System.Collections.IEnumerable