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Class SeasonState

Represents state of a specific season

Inheritance
System.Object
SeasonState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: StoryVerse.Models
Assembly: Assembly-CSharp.dll.dll
Syntax
public class SeasonState

Fields

Empty

Represents empty/missing information about SeasonState

Declaration
public static SeasonState Empty
Field Value
Type Description
SeasonState

Properties

Archs

Archs state for current season

Declaration
public Dictionary<string, float> Archs { get; set; }
Property Value
Type Description
System.Collections.Generic.Dictionary<System.String, System.Single>

Designs

Designs for current season

Declaration
public Dictionary<string, string> Designs { get; set; }
Property Value
Type Description
System.Collections.Generic.Dictionary<System.String, System.String>

EpisodeId

Which episode is being played now

Declaration
public string EpisodeId { get; set; }
Property Value
Type Description
System.String

Equipment

Items equipped during current season

Declaration
public List<string> Equipment { get; set; }
Property Value
Type Description
System.Collections.Generic.List<System.String>

IsEmpty

Declaration
public bool IsEmpty { get; }
Property Value
Type Description
System.Boolean

NodeId

Which node is being vitised now

Declaration
public string NodeId { get; set; }
Property Value
Type Description
System.String
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