Class SeasonState
Represents state of a specific season
Inheritance
System.Object
SeasonState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: StoryVerse.Models
Assembly: Assembly-CSharp.dll.dll
Syntax
public class SeasonState
Fields
Empty
Represents empty/missing information about SeasonState
Declaration
public static SeasonState Empty
Field Value
Type | Description |
---|---|
SeasonState |
Properties
Archs
Archs state for current season
Declaration
public Dictionary<string, float> Archs { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<System.String, System.Single> |
Designs
Designs for current season
Declaration
public Dictionary<string, string> Designs { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<System.String, System.String> |
EpisodeId
Which episode is being played now
Declaration
public string EpisodeId { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Equipment
Items equipped during current season
Declaration
public List<string> Equipment { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<System.String> |
IsEmpty
Declaration
public bool IsEmpty { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
NodeId
Which node is being vitised now
Declaration
public string NodeId { get; set; }
Property Value
Type | Description |
---|---|
System.String |